DurexEd top banner.

DurexEd

UX Design Student Project | February - March 2019

DurexEd is a microsite that employs casual language and fun imagery to facilitate communication around the topic of consent for high school teens. It aims to empower teenagers whenever they make choices around both their emotional and sexual well-being.

Note: Though this design concept utilizes the Durex brand, it is purely conceptual and is in no way affiliated with or endorsed by Durex.

Team

Ashwin Birdi

Project Manager

Delicia Li

Art Director

Tiffany Chan

Art Director

Arth Bhattarai

UI Designer

Roles

User Research

Data Analysis

UI Design

Prototyping

Copywriting

Animation

Tools

Illustrator

Photoshop

Xd

Figma

Domain Problem

Intimacy and emotional health are essential parts of romantic and sexual relationships. However, high school sexual education curriculums neglect to discuss these topics with students, focusing instead on topics such as anatomy, the mechanics of intercourse, and STIs.

This lack of discussion on emotions and intimacy have many deeming high school sexual education as insufficient, as teens are left ill-equipped to navigate relationships long term.

Presentation slide presenting the domain problem of our project.

Brand Opportunity

Why Durex?

Like many of its competitors, Durex's brand highlights pleasure and intimacy. Durex wants to shift its branding towards sexual well-being, however, gaps in their marketing campaigns and communication channels contradict this goal.

Given the inadequacy of high school sexual education, there is an opportunity for Durex to destigmatize anxieties surrounding sexual health. By focusing on safety and education, Durex could open up conversations about topics that schools fail to mention.

Presentation slide describing Durex's business problem and desire to rebrand themselves.

Research Insights

To collect qualitative data, I helped with interviewee recruitment, designed interview questions, and was in charge of note taking for user tests. I also designed survey forms and questions, and posted them to social media platforms such as Facebook and Reddit to gather quantitative data.

I then helped take our team's research results, and we compiled and analyzed them to find the following insights, particularly around consent: consent is highly appreciated yet rarely taught, and is critical for safety and well-being. This allowed us to create a frame for our project:

Presentation slide presenting the project's frame.

Persona

By drafting an inexperienced high school student persona from our research notes, we realized that our solution would best support our target audience by being educational in a casual and reassuring manner to help normalize sex and conversations about consent.

Presentation slide presenting the persona used to help guide our design decisions.

User Journey

Based on an experience that our persona might undergo, we determined the point of intervention to be committing to and engaging in sexual intercourse. We decided to focus here to educate on consent, and to start conversations about it between partners.

Presentation slide detailing the current experience teens face when purchasing condoms and engaging in sex.

Guiding Principles

After having decided on the point of intervention, our team created two guiding principles to help influence the design decisions of our solution: Shameless Fun and Positive Reassurance.

Presentation slide presenting our project's guiding principles.

Prototyping

UI Design & Animations

With our persona, user journey, and guiding principles in mind, I got to work on the interfaces and animations of our solution using Figma and Adobe Xd. The screens that I worked on include the landing, scenario, and feedback pages.

I was also the primary copywriter for our solution, ensuring that the copy followed our guiding principles and brand voice by being informal, humorous, and supportive.

Adobe Xd prototype of each screen.

Solution

Landing Page

By breaking the different aspects of consent into manageable chunks, teens are given a brief overview of the entire topic before diving into the specifics.

Of note, the landing page discusses FRIES, an acronym conceptualized by Planned Parenthood to help people remember the characteristics of asking for consent. Our team felt that conveying FRIES would be beneficial to emphasize Durex's sexual well-being brand pillar.

Mockup smartphone to have an MP4 video clip superimposed onto it.
A closer look at the FRIES acronym used by Planned Parenthood.

Scenarios

To better understand consent, teenagers are given scenarios to follow through, and choices are provided to encourage reflecting on one's own actions. Scenarios are written with informal and approachable language, which helps teens naturally imagine themselves in the same situations.

Mockup smartphone to have an MP4 video clip superimposed onto it.

Feedback

Feedback is given to help confirm understanding, regardless of whether teens get answers right or wrong. This allows them to reflect on their decisions, providing reassurance and encouraging them to reconsider their actions within scenarios.

Mockup smartphone to have an MP4 video clip superimposed onto it.

Value

Why is it needed?

For high schoolers, our solution helps normalize the idea of sex by opening up conversation about consent between partners, teaching them how to foster healthy relationships. Meanwhile, this shift to safety and education allows Durex to solidify their stance as a sexual well-being brand.

Final Thoughts

This project had changed substantially since week 1, reaffirming how crucial it is to stay open to new ideas and to be willing to both rework and drop concepts when they no longer work. It also taught me how to think of design within the context of business needs and problems, rather than being driven solely by research to create innovative and joyful solutions.

Aside from looking into how to best onboard teenagers onto DurexEd, one area of improvement would be to implement additional ways to teach consent, as scenario-based learning may not be the most effective teaching method for all teens. Bringing in other relevant concepts like sexual assault and mutual respect could also help solidify the concept's focus on fostering sexual well-being and healthy relationships.